Technical Projects

Between major projects at Full Sail, a series of technical exercises laid the groundwork for mastering the Unity engine and its core systems. These projects were designed to build practical skills in both design and programming, ensuring a strong foundation for larger game development challenges. Through these exercises, I gained hands-on experience with lighting, rendering, navigation and ProBuilder, learning how to efficiently structure and refine game environments. On the programming side, I worked extensively with arrays, collision detection, health systems, numerical operations, and UI interactions, applying these concepts to create functional gameplay mechanics.

Each project reinforced problem-solving, optimization, and system integration, providing the technical expertise needed for future game development. These foundational skills became the core of my workflow, shaping my approach to level design, gameplay mechanics, and Unity-based development moving forward.

(Development Shots of a multitude of projects)

Playthrough video(of a single project)!

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