Description
“SCRAPS” stands as a milestone in the journey of a dedicated group of students, representing a triumphant foray into the realm of game development. Crafted with Unity and C#, this ambitious project marked a significant leap, spanning an intensive three-month period and epitomizing the amalgamation of creativity, technical prowess, and collaborative spirit. Within “SCRAPS,” an action-adventure narrative unfolds, casting players into a post-apocalyptic dystopia where they assume the role of a “scrapper” – a fearless collector tasked with venturing into perilous wastelands to unearth precious relics. The scrapper’s most vital companion is the enigmatic “gravnul,” an ingenious tool that transcends the boundaries of weaponry, empowering the player to navigate treacherous terrain and manipulate the environment in ways limited only by imagination.
The project’s significance extended beyond the realm of gameplay, providing an invaluable opportunity for the students to refine their design skills, acquaint themselves with the intricacies of the editor, and embrace the complexities of code implementation. Collaborative synergy was the linchpin of success, as the team worked diligently in a synchronized and organized fashion to bring the project to fruition. My personal contribution to the project was substantial, encompassing the creation of an entire map section, where I meticulously curated the landscape, embedded the map with dynamic environmental design, and introduced pivotal gameplay mechanics. “SCRAPS” was more than a student endeavor; it was a testament to innovation, dedication, and the enduring spirit of those who seek to carve their mark on the vibrant canvas of game development.
(Development Shots)
Playthrough video!