
TEAM PROJECT · ACTION PLATFORMER
Moleman
Quick reflexes. Strange foes. One determined hero.
▶ Watch gameplayTHE EXPERIENCE
Build the challenge. Find the rhythm.
Moleman is a 2D/3D action-platformer created over three months by a team of student game designers. The adventure follows a hero trying to rescue his captured wife, combining platforming, an interactive hub, equipable perks, and themed boss encounters.
Run-and-gun sequences, inspired by Cuphead, add a faster rhythm to the experience. Hazards, mini-bosses, and enemy combinations test movement and combat together, while power-ups let players adapt how they approach those challenges.
My contribution
My main responsibilities were level design and enemy AI for the run-and-gun sequences. I worked on fast-paced spaces where enemy behavior, environmental hazards, and traversal needed to function as one readable challenge.
The wider team refined character movement, physics, camera positioning, weapons, and perks. Blockout objects were used to test routes and interactions before final assets replaced them, making iteration part of the project’s level-building process.
GAMEPLAY & WALKTHROUGHS
Moleman in motion
A playthrough of the student team’s Moleman project.
FROM THE WORLD
The development gallery






View all 20 images
Level studies
Development images document the project’s level spaces and platforming structure.
Early development
Earlier builds show the work in progress before final assets and gameplay refinements.
Final build
Screenshots from the final build show the environments and encounters in their later form.
BEHIND THE EXPERIENCE
Design decisions
Test the route before the finish
Early blockouts made it possible to evaluate movement and level flow before visual detail was finalized. This supported changes to the spaces players traversed and the encounters they faced.
Make enemies part of the level
Enemy AI and placement shaped the run-and-gun rhythm. The sequences combined active threats with environmental obstacles, asking players to read the situation while continuing to move.
Support different approaches
The game’s weapons include distinctive special attacks, while perks offer effects such as extra health and temporary invincibility. These systems give players choices as they learn the timing and demands of an encounter.











