
The Farmlands have long awaited this day… and the day has finally come. The ruthless, barbaric Krug have invaded one of the Kingdom of Ehb’s most important territories, and now the farmers and those who reside in the territory need your help! From the minds of Massive Black / Room 8 Studios and Square Enix – take up your arms and meet Gyorn and other Dungeon Siege Heroes in the Farmlands experience from the Sandbox. Keep reading to learn more about the conception, design and production of this project.
Conception
Throughout development, my role focused on refining core gameplay mechanics, optimizing level design, and enhancing player immersion. The project underwent continuous iteration, ensuring a balanced, engaging, and polished final product. One of the most significant refinements was the map layout, which evolved through multiple design passes to improve flow, navigation, and player engagement. I played a key role in evaluating terrain structure, enemy encounters, and environmental interaction to enhance gameplay pacing and spatial efficiency. Enemy placement and balancing were critical aspects of the design. Adjustments were made to enemy types, health, and damage scaling to maintain a progressive challenge while avoiding player overwhelm. A key shift in gameplay structure involved transitioning from an armed start to a progression-based system, where players begin unarmed and acquire weapons and armor through combat encounters and environmental challenges.
From a narrative standpoint, I worked on integrating iconic franchise characters, structured questlines, and dialogue interactions, ensuring the story remained cohesive and engaging. The experience culminated in a climactic boss encounter, reinforcing player progression, strategic combat, and lore integration. To heighten immersion, I directed the implementation of sensory effects, enhancing environmental responsiveness and player feedback. These elements worked in tandem to create a more dynamic, interactive world that reinforced the gameplay experience. The screenshots below showcase the final polished version, highlighting improvements in level structure, enemy balancing, and interactive storytelling, reflecting our commitment to design precision and player-driven engagement.
Please enjoy a complete playthrough video below!