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INDEPENDENT GAME · PLAYABLE DEMO

Phyra’s Fury

Small dragon. Big problem.

Play the demo

IN-GAME SCREENSHOT

RoleGame design & development
EngineUnity · C#
Designed forMobile & tablet
StatusIn development · browser demo

THE EXPERIENCE

A little dragon.
A growing fury.

Phyra’s Fury is a fantasy side-scrolling action game set in Vaelthara. Guide a baby dragon through enemy waves, build rage, and transform into a larger dragon with a different rhythm of flight and ground combat. Push further to unleash an ultimate form.

The Mysterious Isles introduce a world of floating ruins, hostile creatures, and a looming Demon Lord. Between battles, the hub brings together the realm map, the dragon shopkeeper, talents, Training Grounds, and the Legacy collection. The browser demo offers a first look at a game still in active development.

Arcade combatTransformationsCharacter progression

Building the dragon’s journey

The project combines encounter design, combat systems, progression, and interface design in Unity. Development has focused on making each dragon form feel distinct while keeping movement, attacks, and transitions readable during busy encounters.

Fire and ice attacks, ability choices, rage, and shop supplies give players different ways to approach a run. End-of-level ranks and performance records encourage replay, while the Training Grounds provide a space to learn movement and combat before returning to the Isles.

PLAY IN YOUR BROWSER

Enter Vaelthara.

Try the current demo on the dedicated player page, with an option to expand the game to fullscreen. Designed for phones and tablets. Play in landscape and find the touch controls in the Training Grounds.

Play the demo

BEHIND THE EXPERIENCE

Design decisions

01

Power that changes the play

Transformations change the scale and pace of combat. Baby-dragon movement, the larger dragon’s flying and grounded forms, and the ultimate form build toward a stronger sense of escalation.

02

A rhythm to each encounter

Enemy lanes, focused waves, and boss encounters shape the pressure of a run. Clear projectiles and impact effects help players follow the action and understand the cost of a hit.

03

A world between battles

The illustrated hub, shopkeeper dialogue, Legacy collection, and Training Grounds give each return a purpose. Progression and presentation connect the individual fights to Phyra’s wider journey.