Technical Projects

Description

In the interlude between our major projects at Full Sail, a series of technical undertakings served as the vital stepping stones in our journey, meticulously designed to impart essential knowledge about the Unity editor and its multifaceted interface. These projects, far-reaching in scope and depth, sought to cultivate a versatile skill set, encompassing a multitude of design and coding techniques.

Within this comprehensive curriculum, students delved into an array of critical areas that extended well beyond the horizon of traditional boundaries. It encompassed a versatile selection of disciplines(in the realm of game design), including but by no means confined to the intricacies of lighting, rendering, navigation, pro-builder intricacies, and the art of exploiting arrays for optimum productivity. In the realm of code, I honed my abilities, mastering diverse methodologies and functions, spanning arrays, collision detection, health management, and other numerical facets that translate into the immersive screen experience. Formulae and mathematical wizardry were demystified, while text and UI operations were transformed into canvases for creativity.
Each lesson and exercise served to hone my proficiency in Unity’s versatile arsenal, equipping them to apply these principles in practical scenarios. These projects, in essence, constitute the bedrock of all subsequent major undertakings, representing the ‘bread and butter’ of the skills and knowledge that have propelled my journey thus far.

(Development Shots of a multitude of projects)

Playthrough video(of a single project)!

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